The Best Tier 6 Troops Explained. In mount and blade there are 6 tier 6 troops. One for each Faction. These troops are leaps and bonds better than any tier 5 troop due to having skills up to 260 when tier 5 can only go up to 160. On top of this they have some of the best armor and weapons in the game. But some tier 6 troops are better than others. Brewery at Sanala seems to consistently put out >1,000 denars per day once Sanala reaches ~12,000 prosperity (tested in 1.4.0). Smithy also seemed to average around ~800 per day. That has to do more with a high prosperity than what the connected villages produce and what kind of workshop you pick. Mount & Blade II: Bannerlord. AFAIK because there was a bug where wood workshops were making around 5k denars per day. That's kinda broken. #10. Karl V Mount & Blade II: Bannerlord. Low income from Workshop. I have a workshop in Car Banseth. It is a Vinter, and so it should be making Wine from the large amount of Grapes that are produced by two of the linked settlements to Car Banseth. But having traveled back and forth across the lands, and then staying in Car Banseth for several days, the The best thing about Mount and Blade 2: Bannerlord is war. The fighting mechanics, the siege engines, and the cavalry charges are different from any other game you might have played. However, since the game isn’t just some fighting game and actually has some strategy and diplomacy integrated in between, you need to properly declare war on As for the smithy, Mecalovea is normally attacked as a prelude to attacking Epicrotea. Which normally means you got parties hitting Mecalovea and Marathea, the main iron sources for Epicrotea. So in general, that area is a hotbed for workshops not generating profits. Though, something could also be bugged on your end as well. It's not all just battles in Mount & Blade II: Bannerlord. You're also be able to take on the role of ruler in your own kingdom. This means managing the many settlements that you'll be conquering along the way. Taking over the settlements is rather difficult in itself, but keeping control and developing them further is also a big challenge. Even the best workshop will only offer up pennies compared to income from battle loot. Fief rent is good for passive income. Build farms and have numerically minimal garrisons to maximize prosperity gain. 100-200 t5-6 units should be good enough to manage security without them eating all of your food. 2 solid towns will equal to surpass 7 god .

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